Daughter of Redwinter
'A glorious reconfiguration of classic fantasy' David Wragg, author of The Blackhawks
Raine is seventeen-years-old and still on the run. She can see the dead, a secret that could get her killed. Seeking refuge with a deluded cult is her latest bad decision but rescuing an injured woman in the snow is soon revealed to be a horrific mistake. Hazia endangers not just Raine, but the whole world: she's escaped from Redwinter, fortress-monastery of the Draoihn, the warrior magicians who answer to no king or queen of the land, but to their own Grand Master. They will stop at nothing to retrieve what she's stolen.
Raine must survive by her wits, and her skill with a bow in a world turned upside down. A battle, a betrayal and a horrific revelation finds her herself inside Redwinter, where anyone caught communing with ghosts is put to death. As conspirators plot to release an ancient enemy, Raine's ability to see the dead might be their only hope, but to use her power would see her condemned.